it was like an old video game with a first person view. I walked through some corridors, but looking down I couldn’t see my feet.
in one of the rooms I got a message in the embedded chat. below is a log of our conversation.
SOMEONE: can you see me? PLAYER1: where are you located? SOMEONE: probably near you. PLAYER1: but I can’t see you. SOMEONE: can you see yourself? PLAYER1: no.
PLAYER1: who are you? SOMEONE: here I named as “PLAYER1”. PLAYER1: I see you as “SOMEONE”. SOMEONE: it’s funny, for me “SOMEONE” is you.
PLAYER1: how did you find me? SOMEONE: I heard the sound of your footsteps. PLAYER1: it seems our steps sound the same. SOMEONE: you can hear other people’s footsteps when you are standing still.
PLAYER1: so we’re both invisible.. SOMEONE: what would you like to see? PLAYER1: myself, for example. SOMEONE: but we can see the world around, why do you want to look at yourself? PLAYER1: at all, how can we see and hear without ears and eyes? SOMEONE: because of the same reason, what make our steps without our feet.
PLAYER1: but if we’re moving our “cameras”, they should exist. SOMEONE: maybe we move the external world and the cameras are fixed. PLAYER1: probably, seeing my camera is impossible as seeing the back of the my head. SOMEONE: rather as the eye can’t see the eye itself.
SOMEONE: do you remember anything about your real life? PLAYER1: before testing of this system I took a drug that blocks the memory. SOMEONE: how do you know that? PLAYER1: I received a message from the developers. memory lock this is their requirement. SOMEONE: I also received this message. I don’t know if it is valid.
PLAYER1: in any case, the memory is locked. SOMEONE: either it does not exist. PLAYER1: what do you mean? SOMEONE: let’s say one system have a set of users, isolated from each other. special program communicates with each of them and the result of communication creates invisible interlocutors for us and others. PLAYER1: why should developers crate such complexity? SOMEONE: maybe for some reason they can’t connect the users themselves.
PLAYER1: why I can’t communicate with you, but can communicate with your way? SOMEONE: for example we could test the system at different times. PLAYER1: then what for you is the date today? SOMEONE: I don’t remember anything, just like you.
PLAYER1: if you were tested before me, now I see your image. SOMEONE: but it’s possible that you’ve gone through it before, and now you are image. PLAYER1: I can’t imagine myself removed from real user. SOMEONE: this is a dubious argument.
PLAYER1: what in your opinion is the difference between a user and his image? SOMEONE: you feel the predetermination of your actions or rather something controls you? PLAYER1: you kidding me? SOMEONE: yes of course.
SOMEONE: what do you think, why the developers created this system? PLAYER1: we can walk through the corridors, we can chat.. SOMEONE: but we can’t interact with objects, can’t see themselves and other users. PLAYER1: maybe the purpose is territory research. SOMEONE: it seems to me that the area is too monotonous for research. after five minutes I can already imagine what awaits us in all of the following corridors.
PLAYER1: maybe the developers wanted the players talked, shared experiences. SOMEONE: then there are too many unnecessary graphics while we do not even see interlocutor. PLAYER1: but what if one of these corridors have some exit way that we must find? SOMEONE: you think they have created a program just for the user to be able to finish it? PLAYER1: this is true for many video games. SOMEONE: what kind of games? PLAYER1: I don’t remember.
SOMEONE: why did you decide that this is a game? PLAYER1: it looks like a game. SOMEONE: this system can be the software environment. for example the sequence of our movement through the corridors can run any process that we can control the next move. PLAYER1: but why this have to be? SOMEONE: for example, that with the help of something one get something else.
PLAYER1: let’s say you’re right, and we will make the necessary movements. that we get from this? SOMEONE: for example the ability to interact with the objects. or weapons and enemies. PLAYER1: in the end everything will be back to the game. SOMEONE: but you realize that we have to play, and to me it looks more like a selection of games.
PLAYER1: if we only have to walk through the corridors, why there are so many graphics? SOMEONE: maybe they suggest to us the path of movement, otherwise they would not be needed. PLAYER1: as if they were created simply because it had to be something to fill the empty corridors? SOMEONE: I do not understand why developers complicate programming environment with unnecessary elements. PLAYER1: for example, to divert the attention of the player. to make the situation a “realistic”.
SOMEONE: it seems to me, that realistic simulation should start with modeling ourselves. PLAYER1: users are all different, and the situation was enough to simulate a one time. SOMEONE: why did you decide that we see the same situation? describe what surrounds you? PLAYER1: some pipe equipment .. and what do you see? SOMEONE: about the same. but it can be other pipes and other equipment. PLAYER1: I would like to point you to them, but I can not.
PLAYER1: you see what around us a lot of controls, buttons? SOMEONE: yes. this is strange, because of our inability to interact with objects. PLAYER1: perhaps the developers placed them there on purpose, in order that we would like them to click. sooner or later we want to change something in the environment, and the buttons look like the easiest way to interact with the system. SOMEONE: then we should learn how to push them, or understand that this whole situation – a fraud.
PLAYER1: maybe the system is designed to allow the user invent a purpose in it by himself? SOMEONE: then my goal will be to “refrain from inventing goals.” PLAYER1: better, imagine that you came upon a thing, the purpose of which you do not know .. but you can use it as you wish on your own. SOMEONE: do you think that our task is to explain to developers, for which they created this system? PLAYER1: perhaps because there are writers waiting for an explanation of his books in reviews.
SOMEONE: user can search for “purpose of system” alone. PLAYER1: together we will probably find a faster solution .. or faster confuse. SOMEONE: If you are confused with each other, it is possible to find a solution with other users. PLAYER1: does not anyone else find that inform for developers? SOMEONE: perhaps testing new combinations is infinite and constantly finding new targets. PLAYER1: in this case, I wonder when will stop my participation in this test. SOMEONE: you still believe that are present here and now? your testing could be completed long time ago, and now you as a software image to communicate with me or with my way.
SOMEONE: tell me, you can move freely along the floor, but you can not jump, do you? PLAYER1: yes, this is another limitation of developers. SOMEONE: I think that this is not a limitation of the system, perhaps there are no restrictions. PLAYER1: then why can not I just jump over the railing to not look for the stairs? SOMEONE: it is possible that because your real user never did, and you like him, can not surpass the original.
PLAYER1: you can not do this too? we have equal opportunities. SOMEONE: hence our users do the same thing, or we filmed with one person. PLAYER1: do you think that we are so much alike? SOMEONE: one of us can be an early version of the image, the other is later. developers can take the image from the user every year and push it in communion with himself. PLAYER1: nevertheless I would be more convenient to consider myself and you as real people, not images. SOMEONE: as you please.
SOMEONE: do not you think that we are moving within a single technological complex? PLAYER1: do you think that all of these mechanisms may be related? SOMEONE: I think they may even perform some function, such as maintaining our existence here. PLAYER1: then, this is our internal organs. we are within ourselves.
PLAYER1: how long have you been here before we met? SOMEONE: I do not know, but I managed to take a few tens of corridors and rooms. PLAYER1: you have not met anyone else? SOMEONE: only you, but I think there must be others. PLAYER1: why did they not come with us to communicate? SOMEONE: we can communicate only when we are in the same room.
SOMEONE: I thought that I went through a strange room, before meeting you. PLAYER1: that it was wrong? SOMEONE: it was a white room. PLAYER1: I hope you have it investigated? it might contain information about our testing. SOMEONE: situation it is not distinguished by anything remarkable. unfortunately it was one of my first room, so I did not attach much importance to white. I have no idea what lies ahead is a monotony.
PLAYER1: being in a white room, you felt something special? SOMEONE: nothing, I only paid attention to the color of the walls and walked away. PLAYER1: nevertheless I would like to get there. probably it contains something unique. SOMEONE: I repeat it was the most ordinary room, just a different color. and even once there, you will still not be able to interact with its objects. PLAYER1: but to me it would be nice to be. SOMEONE: I think in and out of it you would be even nicer.
PLAYER1: have you noticed that we have to move faster? SOMEONE: yes, I think we are became more inert. for me it is more and more difficult to turn and stop. PLAYER1: corridors passes faster if I see the output as the camera moves itself. SOMEONE: be careful, we can to miss or miss something important. PLAYER1: perhaps it is a signal from the developers that we are on the right track.
SOMEONE: maybe we walk so long that simply improve your skill to move. PLAYER1: I noticed that the camera itself became bend around obstacles in the direction of movement. SOMEONE: in this case, we can try to improve other skills. PLAYER1: what do you suggest? look at the closed door, until it disappears? SOMEONE: or until we will have hand.
PLAYER1: now it seems to me that the developers define our purpose as a movement towards something. SOMEONE: you think that they decided to accelerate us by reading this correspondence? PLAYER1: yes, because we discussed the possibility of finding something like exit. SOMEONE: then we have set this goal by ourself. because we are constantly moving. PLAYER1: what if no way out of the system exists, until we do not come up with? SOMEONE: I do not see it until now.
SOMEONE: you began to move too quickly. PLAYER1: I think on the contrary that you are too delayed. SOMEONE: I’m trying to explore every room. PLAYER1: I think this is not necessary if we are on the way to the exit.
SOMEONE: you may rely too much on your autopilot, you better try to stop it. PLAYER1: why? we only lose the time. SOMEONE: we need to stop to decide in which direction to go. PLAYER1: I feel that we are on the right track, listen to my steps and go after them.
SOMEONE: I’m not sure that I want to get to the place you call exit. PLAYER1: you prefer to stand still? SOMEONE: even if there is a way out, it can only work for you. it was your goal. PLAYER1: but we both began to move faster than the beginning, you are not convinced? SOMEONE: I was just walking next to you and tried to understand what was happening. I was not looking for a way out.
PLAYER1: you are asking me to continue to follow alone? SOMEONE: I am ready to go with you, if you reduce the speed. PLAYER1: but if we again let us move slowly, you may lose the skill autopilot. SOMEONE: I think to acquire this skill easier than get rid of it.
PLAYER1: I try to go slowly, but did not see the point. SOMEONE: why are you so afraid of losing your time? we do not even know how long to get here. PLAYER1: I think I just got tired of the monotony of these corridors and want something new. SOMEONE: what for example? PLAYER1: it would be enough to return to my real world.
SOMEONE: what would you do, back to reality? PLAYER1: I can not say for sure, surrounded by familiar things I would have quickly found a job. SOMEONE: why are you not comfortable here? I do not feel any hunger or fatigue. PLAYER1: I, too, but the food and sleep in the real world brought me pleasure.
PLAYER1: it is good that we again began to move slowly. now I feel more comfortable. SOMEONE: what do you mean? PLAYER1: I think if there is a way out of here, we will in any case come to him. SOMEONE: but without the autopilot again, we have to undergo corridors. PLAYER1: but we get control of ourself. SOMEONE: nice to see that you have changed your mind.
PLAYER1: even if exit does not exist, is not a problem. it seems there is not so bad. SOMEONE: you’re right. let this world and not real, but it deserves attention and study. PLAYER1: I was not talking about the study. It’s just a nice to walk, move. SOMEONE: you have some ideas about our future path? PLAYER1: no. I do not care where to go, there are no two similar rooms here.
PLAYER1: I think I even began to see some beauty in all these constructions. SOMEONE: but we have not found their applications. PLAYER1: it does not matter, I mean only the visual side, rather than technical. SOMEONE: knowing the design of engineering side, we will be able to understand the structure of the system. PLAYER1: does this matter? now I just like to be here.
PLAYER1: what happens? do you see it? SOMEONE: what are you talking about? PLAYER1: things around are change, some color particles appears. why you do not see? SOMEONE: do not understand what you mean. can you explain what is happening to you? PLAYER1: unlikely, I have not seen such a process in the real world. I can not convey.
SOMEONE: what it looks like? PLAYER1: something like burning fountain. overall color of the tube pours some liquid … SOMEONE: mechanisms around you become active? PLAYER1: I do not know, it seems we have misinterpreted their purpose … SOMEONE: you can now interact with them? PLAYER1: it seems that I can, on the other hand, I’m not sure … what it means to interract?
PLAYER1: it seems that the environment is melted, or rather that it is always afloat, but very slowly.
PLAYER1: all rooms the same, all melts, spreads, burns …
PLAYER1: particles scatter, but it remains a form of the object silhouette … you see my words? I can not hear your footsteps! where are you?
everything stopped as quickly as it had begun. I did not notice the change, like if the trigger has occurred.
I was in a white room, surrounded by railings. to get to the stairs, I tried to jump over the fence, and I did it.
it really was the most ordinary room.